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Per-Particle Radial Fields

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Create a Radial Field
Create a particle system, select it, and create a Radial Field


Use Selected As Source

Select both the Radial field and Particle System and execute “Use Selected as Source of Field”. This causes the particle system itself to exert the Radial Field.


Apply Per Vertex

Open the Attribute Editor for the Radial Field and select “Apply Per Vertex” under the “Special Effects” tab. “Apply Per Vertex” will  cause a Radial Fieldto be created per particle, so that each particle can affect those nearby.



Modifiable Attributes

These are the attributes you'll probably want to change to tweak the affect of the Radial Field.



Approximate Rigid Body

Here are some example defaults. Attenuation of 0 will mean that the Radial Field has the same affect everywhere within its region of affect (as determined by Max Distance). This is a close approximation of rigid body collisions.